Adventure

1970s Action-Adventure — Top-down exploration with multi-screen castles, item inventory (sword, key, magnet), dragon AI, and the first Easter egg in gaming history. Teaches screen transition maps and stateful object interaction.

01

Top-Down Movement

Concept: 4-directional movement, screen transitions, castle room layouts.

02

Item Inventory

Concept: Pick up sword, key, magnet, bridge; item state management.

03

Lock & Key Progression

Concept: Locked doors requiring keys, gated castle progression.

04

Dragon AI

Concept: Enemy dragon that chases, guards items, room-based patrol.

05

Easter Egg & Win State

Concept: The original hidden room (Easter egg), all items collected = win.

5 steps