Adventure
1970s Action-Adventure — Top-down exploration with multi-screen castles, item inventory (sword, key, magnet), dragon AI, and the first Easter egg in gaming history. Teaches screen transition maps and stateful object interaction.
01
Top-Down Movement
Concept: 4-directional movement, screen transitions, castle room layouts.
02
Item Inventory
Concept: Pick up sword, key, magnet, bridge; item state management.
03
Lock & Key Progression
Concept: Locked doors requiring keys, gated castle progression.
04
Dragon AI
Concept: Enemy dragon that chases, guards items, room-based patrol.
05
Easter Egg & Win State
Concept: The original hidden room (Easter egg), all items collected = win.
5 steps