Build Roadmaps
Each roadmap is a progressive build series — starting simple and layering on complexity. Every step is a playable game with a blog post that explains the game dev concept and what the AI got right or wrong. Built for beginners. 📚 Pipeline Lessons →
Early 1970s — Arcade
Late 1970s — Atari

Breakout
Brick grids, angle-based 5-zone paddle physics, 3 power-ups, progressive difficulty across 3 layouts, localStorage high scores. Complete with bot mode.

Gun Fight
Cover-based duelling, bullet collision, AI reaction timing, destructible obstacles. Teaches hitbox design and reactive enemy AI.
Space Invaders
Shooter
Arrays, wave management, collision grids, difficulty curves. The simplest entry point for absolute beginners.
FlashSpace Wars
Shooter
Two-player vector spaceship combat, rotation & thrust physics, projectile timing, gravity wells. Teaches rotation-based movement and momentum.
FlashMissile Command
Shoot / Defend
Mouse-aimed missile defense, multi-target tracking, progressive difficulty waves, score-chaining. Teaches mouse input, screen zones, and resource management.
FlashTank Combat
Multiplayer Shooter
2-player tank battles, projectile physics, maze walls, ricochet, and multiple game modes. The Atari 2600's iconic launch title.
FlashAsteroids
Arcade
Rotation-based movement, inertia, wrap-around screens, splitting objects, vector-style rendering.
FlashPitfall!
Platformer
Side-scrolling jungle platformer, swinging vines, rolling logs, crocodile hitboxes, pit traps, treasure hunting under a 20-minute timer. Teaches scrolling levels, sprite animation, and timed exploration.
Flash→ProAdventure
Action-Adventure
Top-down exploration with multi-screen castles, item inventory (sword, key, magnet), dragon AI, and the first Easter egg in gaming history. Teaches screen transition maps and stateful object interaction.
Flash→ProOregon Trail
Educational / Survival
Resource management, random event systems, turn-based travel, inventory tracking. One of the most influential games in computing history.
Flash1980s — 2D NES
Frogger
Action / Puzzle
Lane-based grid movement, timed traffic patterns, river riding hazards, risk-reward scoring.
FlashGalaga
Fixed Shooter
Formation patterns, dive-bomb AI, tractor beam capture mechanic, dual-ship bonus, challenging stages.
FlashCentipede
Arcade
Vertical shooter with mushroom terrain, segmented enemy destruction, screen-scrolling bug swarms. Teaches terrain modification and hitbox segmentation.
FlashTetris
Puzzle
Grid-based logic, piece rotation (SRS wall kicks), line clearing, gravity, hold/preview. The ultimate grid math teacher.
FlashRobotron: 2084
Twin-Stick Shooter
Dual-stick arena shooter, independent move/aim, wave-based enemy spawning, score multiplier chaining. Teaches twin-input architecture and wave balancing.
FlashDig Dug
Arcade
Tunnel-digging action, terrain modification, pump-to-pop enemy mechanics, rock-drop physics. Teaches tile-based terrain editing and enemy pathfinding.
Flash→ProDonkey Kong
Platformer
Multi-level scaffolding, ladder mechanics, barrel physics, hammer power-up, the original damsel-in-distress story.
Flash→ProPac-Man
Maze / Chase
Maze navigation, pathfinding, ghost AI with distinct personalities, power pellets, state machines.
ProQ*bert
Puzzle
Isometric puzzle platformer, colour-flipping tiles, enemy pattern AI, jump-between-cubes movement. Teaches isometric projection math and grid-walking.
Flash→ProDefender
Side Scroller
Side-scrolling shooter with radar display, terrain mapping, abductee rescue, smart bomb mechanics. Teaches scrolling levels and secondary HUD.
Flash→ProBattlezone
Tank Combat
Wireframe 3D first-person tank combat with vector graphics rendering, radar-based enemy tracking, terrain obstacles, geometric enemy tanks (slow, fast, homing). Teaches wireframe 3D projection math and line-of-sight targeting — first 3D game on the roadmap.
Flash→ProTempest
Tube Shooter
Pseudo-3D tube/edge shooter with geometric enemy types (flippers, pulsars, tanks), web-of-lines rendering, per-level color palettes, spinning cannon, superzapper. Teaches tube-perspective 3D projection on 2D canvas — completely unique visual system.
Flash→ProPunch-Out!!
Sports / Fighting
Pattern-recognition boxing, character-specific AI with tells and weaknesses, timing-based dodge/punch windows, knockdown-count referee system, health/star-punch meters. Teaches boss AI state machines and hit-react combat design.
Flash→ProDouble Dragon
Beat 'Em Up
Side-scrolling beat 'em up with 2-player co-op, enemy gang variety (punks, whip wielders, grapple fighters), weapon pickups (bat, knife, dynamite), punch/knee/elbow combos, elbow smash, stage-based progression. Teaches side-scrolling combat AI and co-op beat 'em up design — first beat 'em up on the roadmap.
Flash→ProContra
Run & Gun
8-directional shooting, weapon pickups, co-op, enemy wave patterns, multi-phase bosses, Konami Code.
Flash→ProGauntlet
Dungeon Crawler
Top-down 4-player dungeon crawler with horde enemy spawning from generators, food/health management, keys and locked doors, potions (speed, hurt, poison), shot-reflect walls, treasure rooms, inter-level stairwells. Teaches multi-directional shooting, horde management AI, and generator-based enemy waves — first dungeon crawler.
Flash→ProMarble Madness
Physics / Racing
Isometric marble rolling with momentum-based physics, tilted surfaces affecting roll speed, timer pressure per level, enemy marbles and birds, checkpoints, ramps and drops. Teaches isometric physics simulation and tilt-based momentum systems — first physics-based game on the roadmap.
Flash→ProCastlevania
Action-Platformer
Gothic whip-combat platformer, sub-weapons (dagger, axe, holy water, boomerang), knockback physics, stair climbing, candle farming, Medusa heads, multi-phase boss fights. Teaches tiered weapon management and precision platforming with commitment physics.
ProMario Clone
Platformer
Tilemaps, enemy AI, power-up state machines, level design. From scrolling platformer to SMB 1-1.
ProMega Man
Action
Stage select, boss AI with distinct attack patterns, weapon stealing system, weakness chains.
ProThe Legend of Zelda
Action-Adventure
Top-down overworld exploration, multi-screen dungeon maps, item progression (sword, bombs, boomerang), puzzle locks, boss fights with pattern weaknesses. Teaches screen-transition maps, stateful inventories, and interconnected world design.
ProMetroid
Action-Exploration
Side-scrolling non-linear exploration, ability-gated paths (morph ball, missiles, varia suit), map reveal system, secret rooms, backtracking loops. Teaches Metroidvania level design and power-up progression gating.
ProEarly 1990s — 2D SNES, Game Boy
Kirby's Dream Land
Platformer
Float/hover mechanic with near-infinite vertical hang time, inhale/suck enemies as projectiles, breakable star blocks, beginner-friendly difficulty curve. Teaches airborne movement physics and vacuum-action mechanics.
FlashSuper Mario Kart
Racing
Mode 7 top-down kart racing, drift/tuck physics, 4-item distribution system (mushroom, shell, banana, star), rubber-band AI, cup tournaments, time trials, battle mode. Teaches racing physics, item RNG balancing, and rubber-band difficulty curves.
ProSuper Mario Land 2
Platformer
Hub world with non-linear level select, unique physics (shorter jump, floatier gravity), Wario as antagonist, carrot power-ups, 6 golden coins. Teaches hub world design and boss-key progression outside linear level order.
FlashWario Land
Platformer
Treasure-hunting platformer with invincibility (enemies cost coins, not lives), unique power-ups (bull rush, dragon breath, spring jump, tiny Wario), secret exits, coin-based progression. Teaches economy-driven game design and invincibility-as-risk mechanics.
Flash→ProStreet Fighter II
Fighting
Frame-based input, hitbox/hurtbox collision, combo systems, input buffering, AI opponent behavior trees.
ProDonkey Kong Country
Platformer
Pre-rendered 3D-on-2D graphics, mine cart levels with timing jumps, barrel cannons, animal buddies (Rambi charge, Enguarde swim, Squawks light), Diddy piggyback swap, hidden DK coins. Teaches sprite-atlas animation and buddy-swap mechanics.
ProYoshi's Island
Platformer
Egg-throwing with projectile arc aim, Baby Mario escort (timer = loss), flutter jump, ground pound, transformation power-ups (helicopter, mole tank, submarine), hand-drawn art aesthetic, multi-hit enemies, star collection. Teaches projectile arc physics and escort-AI design.
ProLate 1990s — 3D PlayStation 1, N64, Game Boy Color
Rayman
Platformer
2D side-scrolling platformer with hair helicopter hover, ledge-grab climbing, bouncy spring physics, checkered skyline art, cage-collection progression, mosquito flying levels. Teaches floaty physics platforming distinct from Mario's tight precision — airborne momentum and extended hang-time design.
FlashPaper Mario
RPG
Turn-based combat with timed action commands (button-press for bonus damage/guard), partner party system with unique abilities, overworld exploration with paper-themed puzzles, star point leveling, badge equipment. Teaches timing-based battle systems and lightweight RPG progression design.
ProMetal Gear Solid
Stealth
Top-down stealth action with line-of-sight cone AI, guard patrol routes, radar detection states, cardboard box disguise, stairwell alerts, codec calls, boss patterns. Teaches stealth game architecture — vision cones, sound detection, and threat-response state machines.
ProOddworld: Abe's Oddysee
Puzzle-Platformer
2D side-scrolling puzzle-platformer with enemy possession via chanting, Mudokon escort/rescue, stealth chases, lever/pulley puzzles, speech-bubble communication. Teaches possession-based puzzle design and escort mission pacing — completely unique mechanic.
ProDiablo
Action RPG
Top-down action RPG with procedural dungeon generation, randomized loot tables (affixes, damage ranges, magic find), skill trees, tristram hub, chamber-of-light identify, skeleton/zombie/demon enemy variety. Teaches procedural content generation and loot-system architecture — first action RPG on the roadmap.
ProSuper Smash Bros.
Platform Fighter
Damage-percent knockback physics, edge-guarding, platform-hopping recovery, 4-player item matches, directional DI influence, classic 1P mode with Master Hand. Teaches knockback scaling, blast-zone math, and platform fighter movement.
ProFinal Fantasy Tactics
Tactical RPG
Isometric turn-based grid combat with elevation advantage, job class system (squire, knight, black mage, ninja), permadeath, faith/brave stats, crystal/item management. Teaches grid-based tactical AI, elevation math, and class progression trees — first strategy RPG on the roadmap.
ProDOOM-Like
FPS
Raycasting engine, 3D projection from 2D maps, sprite-based enemies, weapon systems, keycard doors.
ProAge of Empires II
RTS
2D real-time strategy with 4 resources (wood, food, gold, stone), unit counter system, tech tree progression across 4 ages, building placement grid, siege weapons, villager AI, map exploration. Teaches RTS resource economy, unit pathfinding, and tech-tree balance — first RTS on the roadmap.
ProRollerCoaster Tycoon
Management Sim
Isometric theme park simulation with guest AI (happiness, hunger, nausea), coaster construction physics (drop height, G-force, speed ratings), staff management, pathfinding crowds, park rating system. Teaches agent-based simulation and construction physics — first management sim on the roadmap.
ProEarly 2000s — PlayStation 2, Gamecube, Xbox, Game Boy Advance
Rhythm Heaven
Rhythm
Beat-matching minigame collection, timing-window grading (OK/Good/Perfect), visual cue + audio cue sync, score-chaining across sets. Teaches rhythm-system architecture and audio-visual synchronization patterns.
FlashWarioWare: Touched!
Microgames
5-second microgame collection, rapid state-switching game engine, speed escalation with combo multiplier, boss games at set thresholds. Teaches ultra-short game loop design and difficulty ramping curves.
FlashProfessor Layton
Puzzle-Adventure
Point-and-click exploration with hotspot interaction, puzzle-dispatching system with hint coin economy, narrative framing of puzzles, sliding/manhole/maze brain teaser variety. Teaches puzzle delivery architecture and story-driven puzzle pacing.
Flash→ProLego Star Wars
Action-Platformer
Character-swapping action-platformer, stud collection economy, breakable Lego construction puzzles, local 2-player co-op with shared screen, vehicle levels. Teaches character-switch puzzle design and co-op level layout.
Flash→ProStar Wars: KOTOR
RPG
Top-down party-based RPG with turn-based combat, lightsaber customization (color crystals, emitter types), dark side / light side alignment with branching consequences, companion characters with loyalty arcs, dialogue trees. Teaches morality system architecture, party-based combat AI, and branching narrative design.
ProTrending — Viral & Clone
Slice It All
Arcade / Reaction
Tap-to-flip knife slicing game — arc-throw physics collision, combo chaining for multi-slice streaks, progressive speed curve, endless high-score chase. Cloned from the Voodoo hyper-casual hit with 84K+ reviews. Teaches arc-physics collision detection, combo-chain timing, and difficulty-curve tuning.
FlashBlock Blast
Puzzle
Drag-and-drop block puzzle — fill rows and columns to clear them, combo chain scoring, 3 game modes (classic, bomb, rainbow), infinite play. Cloned from the #1 most downloaded mobile game worldwide (300M+ downloads). Teaches grid-based drag-drop mechanics and combo systems.
FlashLadder Master
Endless Runner
Color-matching endless runner — side-scrolling character collects ladders matching your assigned color, avoids obstacles of wrong colors, reaches pot of gold at the end. Viral on TikTok with millions of views. Teaches color-based collision filtering, procedural obstacle generation, and speed-curve difficulty ramping.
FlashMonkey Mart
Tycoon / Management
Jungle supermarket tycoon — plant and harvest crops, process them into products (wheat to flour to bread), stock shelves, serve customers, hire helper monkeys, expand mart locations. Top 5 on Poki and CrazyGames. Teaches production chain state machines, NPC pathfinding AI, and economy progression loops.
Flash→ProDots and Boxes
Strategy / Board
Line-drawing grid game — claim squares by completing 1×1 boxes, AI opponent with minimax strategy, turn-based competitive scoring, progressive grid sizes. Viral resurgence as "A New Era" in 2026. Teaches turn-based AI strategy, grid-state evaluation, and scoring optimization.
FlashArrows Puzzle
Logic Puzzle
Grid-based directional puzzle — tap arrows in sequence to clear the board, path validation algorithm, progressive level complexity. Viral on TikTok in 2026. Teaches grid navigation, directional logic, and level generation.
FlashStrands
Word Search
Themed word search on a 6×8 grid — connect adjacent letters to find hidden words, "spangram" mechanic using all edges, daily puzzle format. Teaches grid traversal, themed word placement, and adjacency algorithms.
FlashCrazy Motorcycle
Endless Racer
Lane-based traffic dodger — switch between lanes to avoid oncoming cars and barriers, collect coins for score, progressive speed increase, tap-to-jump over low obstacles. Viral on TikTok with millions of views. Teaches lane-based collision detection, procedural obstacle spawning, speed-curve difficulty ramping, and score persistence.
FlashGeometry Dash
Rhythm / Arcade
One-button rhythm platformer — auto-scrolling obstacle course, tap-to-jump over spikes and blocks in time with music, instant restart loop, progressive difficulty across levels. Viral TikTok speedrun phenomenon with 609M+ downloads. Teaches one-button input handling, rhythm-synced obstacle spawning, and instant-restart loop design.
Flash2048
Puzzle / Number
Slide-tile merge puzzle on a 4×4 grid — swipe to move all tiles in a direction, matching numbers combine into doubles, reach 2048 to win. Viral social media challenge resurgence in 2026. Teaches grid-state management, swipe/touch input handling, tile animation, and score-progression balancing.
FlashWater Sort
Puzzle
Color-sorting flask puzzle — tap to pour colored liquids between flasks, matching colors on top or empty destinations only, until each flask holds one color. Viral browser puzzle trending 2026. Teaches stack-based state management, conditional transfer logic, and undo mechanics.
FlashSoccer Superstar
Arcade / Sports
Tap-and-drag penalty shootout — aim trajectory with drag angle, ball follows projectile arc with gravity, AI goalkeeper with reaction patterns, escalating trick-shot obstacles. #5 most-downloaded mobile game July 2026. Teaches trajectory aiming, projectile physics, AI goalie state machines, and obstacle-based level design.
Flash→ProBoard Games
Connect Four
Strategy
Drop-piece grid game with gravity physics, 4-in-a-row win detection (horizontal, vertical, diagonal), 2-player hot-seat, AI opponent. Teaches collision detection and win-state algorithms.
FlashReversi (Othello)
Strategy
Grid-based piece-flipping game with valid-move detection, flanking logic, corner-weight AI heuristics, 2-player and AI modes. Teaches board-state evaluation and heuristic-based AI.
FlashBattleship
Strategy
2-player grid warfare with ship placement phase, coordinate targeting, hit/miss tracking, ship-sinking detection, probability-based AI targeting. Teaches grid coordinate systems and search-pattern AI.
FlashSudoku
Puzzle
9x9 grid with row/column/box constraint validation, number input modes (pencil marks, final values), hint system, auto-check, difficulty-based puzzle generation. Teaches constraint validation and backtracking solver algorithms.
FlashSolitaire (Klondike)
Card
Full Klondike Solitaire with drag-drop card movement, alternating color stacking, tableau-to-foundation progression, draw-3 stock, undo history, win detection. Teaches card state management and drag-drop interaction.
Flash→ProChess
Strategy
Full chess implementation with all piece movement rules, check/checkmate detection, castling, en passant, promotion, minimax AI with alpha-beta pruning. Teaches grid-based movement, rule validation, and turn-based AI.
ProWord Games
Hangman
Word Puzzle
Classic word guessing with progressive gallows drawing, wrong letter tracking, category-based word lists, hint system, score persistence. Teaches state progression and turn-based input handling.
FlashWord Search
Word Puzzle
Letter grid with hidden words in all 8 directions, word highlighting on find, progressive difficulty (bigger grids, more words), category-themed puzzles. Teaches directional string matching and grid traversal.
FlashWordle
Word Puzzle
5-letter word guessing with color-coded feedback (green = correct, yellow = present, gray = absent), letter frequency tracking, keyboard state display, word validation against dictionary, daily puzzle mode. Teaches string matching algorithms and keyboard state management.
FlashSpelling Bee
Word Puzzle
NYT-style word game with 7 hexagonal letters, center-letter requirement, minimum 4-letter words, pangram detection, point-tier ranking (Genius, Queen Bee), word list validation. Teaches hexagonal grid layout and dictionary substring matching.
FlashBoggle
Word Puzzle
4x4 letter grid with 3-minute timer, adjacent-letter word finding, duplicate word detection, score-by-length system, shake-and-replace grid. Teaches adjacency traversal algorithms and real-time timer game loops.
Flash→ProScrabble
Word Strategy
Tile-based crossword building on 15x15 grid with letter scores, premium squares (DL, TL, DW, TW), tile bag management, word validation, 2-player hot-seat, turn scoring with 7-tile bonus. Teaches grid layout, tile management, and word-matching against dictionary.
ProCard Games
Blackjack
Card
21 game with dealer AI (hit/stand on soft 17), split pairs, double down, insurance, card counting tracker, chip-based betting system. Teaches AI decision trees and score-threshold logic.
Flash→ProPoker (Texas Hold'em)
Card Strategy
Full Texas Hold'em with hand ranking evaluation (pair, flush, straight, full house), betting rounds (pre-flop, flop, turn, river), AI opponents with bluff logic, chip management, fold/call/raise mechanics. Teaches hand evaluation algorithms and betting-state machines.
Pro2010s+ — PC, Mobile & Modern
Vampire Survivors
Auto-Shooter Roguelite
Automatic-attack roguelite with weapon evolution through combining max-level items, exponential enemy scaling over 30-min runs, gold/meta progression between runs, passive buff pool. Teaches exponential power curve design and weapon fusion systems — first auto-shooter on the roadmap.
Flash→ProPapers, Please
Simulation
Border inspection document sim with rule-based pattern matching, daily living cost pressure (heat/food/rent), ethical branching narrative, forged document detection, multi-day story arcs. Teaches rule-based puzzle generation and moral-choice economics — completely unique genre.
Flash→ProSlay the Spire
Deck-Building Roguelike
Card-based deck-building roguelike with mana economy, procedural encounter maps, relic passive bonuses, card rarity tiers, 4 character classes with distinct mechanics. Teaches card game balance and procedural encounter design — first deck-builder on the roadmap.
ProBattle Royale (2D)
Battle Royale
Top-down survival shooter with shrinking safe zone, procedural loot drops, parachute landing phase, kill-feed tracking, last-man-standing win condition. Teaches circle-based game state, loot table RNG, and elimination-tournament game loops — the genre that defined 2017+ multiplayer.
ProBoss Rush
Action / Boss Fight
Multi-phase boss arena with distinct attack patterns (telegraph, wind-up, strike, recovery), phase transitions at HP thresholds, dodge-rolling, part-breaking, loot-from-boss crafting drops. Teaches boss state machines, phase-gate design, and pattern-recognition combat — inspired by Monster Hunter and Souls-likes.
Flash→ProStardew Valley
Life / Farming Sim
2D farming sim with crop growth cycles across 4 seasons, NPC heart-based relationship system, fishing mini-game, mining/combat in procedural caves, animal husbandry, artisan goods. Teaches time-management game loops and NPC relationship state machines — first life sim on the roadmap.
ProMinecraft (2D)
Sandbox / Survival
2D block-based sandbox with procedural terrain generation, block breaking/placing, crafting recipes (workbench, furnace, tools), day/night cycle with monster spawning, health/hunger systems, mining ores. Teaches procedural world gen and crafting tree systems — first sandbox on the roadmap.
ProPalworld Clone (2D)
Creature Collecting / Survival
2D creature-capture adventure with throwable capture spheres, tamed creatures assigned to base tasks (mining, farming, crafting), creature combat with type effectiveness, open-world exploration, base building with resource nodes. Teaches entity-component capture mechanics, NPC task-assignment AI, and creature-stat progression — the 2024 viral indie hit.
ProFactorio
Automation Sim
2D factory automation with conveyor belt routing, inserter logic, assembly machine recipes, resource smelting chains, research tree, electricity grid management, biter enemy attacks. Teaches systems engineering and production chain optimization — first automation sim on the roadmap.
ProIdle Clicker (Cookie Clicker)
Incremental / Idle
Click-to-earn incremental with exponential cost scaling, passive income generators (grandma, farm, mine), upgrade synergies, prestige reset mechanic, stat tracking. Teaches exponential math balancing and idle game progression loops — the genre that launched a thousand clones.
FlashAmong Us (2D Local)
Social Deduction
Top-down crewmate vs imposter with task-completion objectives, sabotage mechanics (lights, O2, reactor), vent traversal, emergency meetings with vote-kick system, local hot-seat imposter rounds. Teaches real-time state broadcasting and role-based asymmetric game design — the pandemic-era cultural phenomenon.
Flash→ProRoguelike (Binding of Isaac)
Action Roguelike
Top-down procedural dungeon crawler with room-by-room combat, tear-based ranged attacks, passive item synergies, treasure room / shop / boss room distribution, permadeath with meta-unlock progression. Teaches procedural room generation, item synergy architecture, and permadeath progression systems — the game that defined modern roguelikes.
Pro