Among Us (2D Local)

2018 Social Deduction — Top-down crewmate vs imposter with task-completion objectives, sabotage mechanics, vent traversal, emergency meetings with vote-kick system. The pandemic-era cultural phenomenon that defined multiplayer social gaming.

01

Map & Movement

Concept: A top-down 2D spaceship map with multiple rooms, doors, and corridors. Simple movement controls for 4-10 players in hot-seat mode. Room labels.

02

Tasks & Crew Role

Concept: Simple tasks (swipe card, align signal, download data) on room-specific interactables. Progress bar. Task completion win condition for crew.

03

Imposter Role

Concept: Imposter can kill crew in same room, use vents to teleport between connected rooms, and trigger sabotages (lights dim, O2 timer, reactor meltdown). Sabotage timer pressure.

04

Meetings & Voting

Concept: Report body button and emergency meeting button. Voting screen with player list, chat-based discussion, vote-kick elimination. Skip/no-kill option.

05

Local Hot-Seat & Polish

Concept: Hot-seat pass-and-play mode for 4-6 players on one screen with visual secrecy (turn-away). Animated kills, sabotages, ejections. Win/loss tracking. Settings customization.