Asteroids

1970s Arcade — Rotation-based movement, inertia, wrap-around screens, splitting objects, vector-style rendering.

01

Ship Control

Concept: Rotation, thrust with inertia, wrap-around screen edges, fire bullets.

02

Asteroids

Concept: Large asteroids that drift, break into smaller ones on hit (3 size levels).

03

Scoring & Lives

Concept: Points per asteroid size, life counter, ship respawn with invulnerability frames.

04

UFO Encounters

Concept: Small and large UFOs that appear periodically, shoot back, bonus points.

05

Hyperspace & Power-ups

Concept: Random hyperspace jump, shield pickup, rapid fire, extra life.

5 steps