Asteroids
1970s Arcade — Rotation-based movement, inertia, wrap-around screens, splitting objects, vector-style rendering.
01
Ship Control
Concept: Rotation, thrust with inertia, wrap-around screen edges, fire bullets.
02
Asteroids
Concept: Large asteroids that drift, break into smaller ones on hit (3 size levels).
03
Scoring & Lives
Concept: Points per asteroid size, life counter, ship respawn with invulnerability frames.
04
UFO Encounters
Concept: Small and large UFOs that appear periodically, shoot back, bonus points.
05
Hyperspace & Power-ups
Concept: Random hyperspace jump, shield pickup, rapid fire, extra life.
5 steps